Around 8 years ago I had just two games to my name: Penumbra: Overture and Black Plague. I was working fulltime for www.gameshadow.com as editor/content manager, my first job out of uni, and desperately hoping I could find a way to support myself with creative writing alone.
That didn't happen, and in late 2008 I was let go. It was exciting, but difficult, because for the first time I faced the reality that if I couldn't make enough money in the immediate future to pay the bills from making video games I would have to do something drastically responsible, like become a barrister, or a civil servant instead.
Fortunately, and partly due to wonderful people like Gordon Rennie and Andy Walsh supporting me, I was already in touch with a fledgling games writers' agency called Sidelines. It was an offshoot of what remains one of the UK's best (IMO) video game recording studios, Side, and signing up with them secured me work on a bunch of AAA projects such as Driver and Binary Domain. While those two games are the exception in so far as they were actually completed, that string of AAA work from '08 - '12 kept me busy and kept the bills paid until such time as my work on games like FTL and The Swapper was drawing enough attention that I could be more selective about the projects I took on, and stop worrying so hard about what came next.
Now Sidelines Agency is closing its doors, but it's not completely tragic news. Sidelines was always a part-time operation run out of Side's main offices, and their central business continues anon (I was there most recently casting for Elohim in Talos). Further, they will continue to recommend writers to clients, just without taking commission or spending on marketing of the service.
Anyway. They asked me to update my freelancer bio, and I include it here, because why not? You can read it after the break.
Disclaimer: My availability is not super high right now, but it's always good to make contact with people making exciting stuff.